Linux Still Rules IoT, Says Survey, with Raspbian Leading the Way

By Eric Brown

The Eclipse Foundation’s Eclipse IoT Working Group has released the results of its IoT Developer Survey 2018, which surveyed 502 Eclipse developers between January and March 2018. While the sample size is fairly low—LinuxGizmos’  own 2017 Hacker Board survey had 1,705 respondents—and although the IoT technologies covered here extend beyond embedded tech into the cloud, the results sync up pretty well with 2017 surveys of embedded developers from VDC Research and AspenCore (EETimes/Embedded). In short, Linux rules in Internet of Things development, but FreeRTOS is coming on fast. In addition, Amazon Web Services (AWS) is the leading cloud service for IoT.

 Eclipse IoT Developer Survey 2018 results for OS usage (top) and yearly variations for non-Linux platforms (bottom)
(Source: Eclipse Foundation)
(click images to enlarge)

When asked what operating systems were used for IoT, a total of 71.8% of the Eclipse survey respondents listed Linux, including Android and Android Things (see farther below). The next highest total was for Windows at 23%, a slight decrease from last year.

The open source, MCU-focused FreeRTOS advanced to 20%. Last December, the FreeRTOS project received major backing from Amazon. In fact, the Eclipse Foundation calls it an “acquisition.” This is never an entirely correct term when referring to a truly open source project such as FreeRTOS, but as with Samsung’s stewardship of Tizen, it appears to be essentially true.

Amazon collaborated with FreeRTOS technical leaders in spinning a new Amazon FreeRTOS variant linked to AWS IoT and AWS Greengrass. The significance of Amazon’s stake in FreeRTOS was one of the reasons Microsoft launched its Linux-based Azure Sphere secure IoT SoC platform, according to a VDC Research analyst.

The growth of FreeRTOS and Linux has apparently reduced the number of developers who code IoT devices without a formal OS or who use bare metal implementations. The “No OS/Bare Metal category” was second place in 2017, but has dropped sharply to share third place with FreeRTOS at 20%.

Other mostly open source RTOSes that had seen increases in 2017, such as mBed, Contiki, TinyOS, and Riot OS, dropped in 2018, with Contiki seeing the biggest dive. All these platforms led the open source Zephyr, however, as well as proprietary RTOSes like Micrium PS. The Intel-backed Zephyr may have declined in part due to Intel killing its Zephyr-friendly Curie module.

Eclipse IoT results for OS usage for constrained devices (top)
and gateways (bottom)

(Source: Eclipse Foundation)
(click images to enlarge)

When the Eclipse Foundation asked what OS was used for constrained devices, Linux still led the way, but had only 38.7%, followed by No OS/Bare Metal at 19.6%, FreeRTOS at 19.3%, and Windows at 14.1%. The others remained in the same order, ranging from Mbed at 7.7% to Riot OS at 4.7% for the next four slots.

When developers were asked about OS usage for IoT gateways, Linux dominated at 64.1% followed by Windows at 14.9%. Not surprisingly, the RTOSes barely registered here, with FreeRTOS leading at 5% and the others running at 2.2% or lower.

Eclipse IoT survey results for most popular Linux distributions
(Source: Eclipse Foundation)
(click image to enlarge)

Raspbian was the most popular Linux distro at 43.3%, showing just how far the Raspberry Pi has come to dominate IoT. The Debian based Ubuntu and more IoT-oriented Ubuntu Core were close behind for a combined 40.2%, and homegrown Debian stacks were used by 30.9%.

Android (19.6%) and the IoT-focused Android Things (7.9%) combined for 27.5%. Surprisingly, the open source Red Hat based distro CentOS came in next at 15.6%. Although CentOS does appear on embedded devices, its cloud server/cloud focus suggests that like Ubuntu, some of the Eclipse score came from developers working in IoT cloud stacks as well as embedded.

Yocto Project, which is not a distribution, but rather a set of standardized tools and recipes for DIY Linux development, came next at 14.2%. The stripped-down, networking focused OpenWrt and its variants, including the forked LEDE OS, combined for 7.9%. The OpenWrt and LEDE OS projects reunited as OpenWrt in January of this year. A version 18, due later this year, will attempt to integrate those elements that have diverged.

AWS and Azure rise, Google Cloud falls

The remainder of the survey dealt primarily with IoT software. Amazon’s AWS, which is the cloud platform used by its AWS IoT data aggregation platform and the related, Linux-based AWS Greengrass gateway and edge platform, led IoT cloud platforms with 51.8%. This was a 21% increase over the 2017 survey. Microsoft Azure’s share increased by 17% to 31.2%, followed by a combined score for private and on-premises cloud providers of 19.4%.

The total that used Google Cloud dropped by 8% to 18.8%. This was followed by Kubernetes, IBM Bluemix, and OpenStack On Premises.

Other survey findings include the continuing popularity of Java and MQTT among Eclipse developers. Usage of open source software of all kinds is increasing — for example, 93% of respondents say they use open source data base software, led by MySQL. Security and data collection/analytics were the leading developer concerns for IoT while interoperability troubles seem to be decreasing.

There were only a few questions about hardware, which is not surprising considering that Eclipse developers are primarily software developers. Cortex M3/M4 chips led among MCU platforms. For gateways there was an inconclusive mix of Intel and various Arm Cortex-A platforms. Perhaps most telling: 24.9% did not know what platform their IoT software would run on.

They did, however, know their favorite IDE. It starts with an E.

Further information

More information on the Eclipse IoT Developer Survey may be found in this blog announcement by Benjamin Cabé, which links to a slides from the full survey.

This article originally appeared on on April 30.

Eclipse IoT Working Group |

Q&A: Raspberry Pi Innovation

Orlando, FL-based web app developer and blogger Shea Silverman recently received Kickstarter funding for the latest version of PiPlay, his Raspberry Pi-based OS. Shea and I discussed his ongoing projects, his Raspberry Pi book, and what’s next for PiPlay.—Nan Price, Associate Editor



Shea Silverman

NAN: What is your current occupation?

SHEA: Web applications developer with the Center for Distributed Learning at the University of Central Florida (UCF).

NAN: Why and when did you decide to start your blog?

SHEA: I’ve been blogging on and off for years, but I could never keep to a schedule or really commit myself to writing. After I started working on side projects, I realized I needed a place to store tips and tricks I had figured out. I installed WordPress, posted some PhoneGap tips, and within a day got a comment from someone who had the same issue, and my tips helped them out. I have been blogging ever since. I make sure to post every Friday night.

NAN: Tell us about PiPlay, the Raspberry Pi OS. Why did you start the OS? What new developments, if any, are you working on?


Shea’s PiPlay Raspberry Pi OS recently reached 400% funding on Kickstarter.

SHEA: PiPlay is a gaming and emulation distribution for the Raspberry Pi single-board computer. It is built on top of the Raspbian OS, and tries to make it as easy as possible to play games on your Raspberry Pi. My blog got really popular after I started posting binaries and tutorials on how to compile different emulators to the Raspberry Pi, but I kept getting asked the same questions and saw users struggling with the same consistent issues.

I decided I would release a disk image with everything preconfigured and ready to be loaded onto an SD card. I’ve been adding new emulators, games, and tools to it ever since.

I just recently completed a Kickstarter that is funding the next release, which includes a much nicer front end, a web GUI, and a better controller configuration system.

NAN: You wrote Instant Raspberry Pi Gaming. Do you consider this book introductory or is it written for the more experienced engineer?

SHEA: Instant Raspberry Pi Gaming is written like a cookbook with recipes for doing various tasks. Some of them are very simple, and they build up to some more advanced recipes. One of the easier tasks is creating your user account on the Pi Store, while the more advanced recipes have you working with Python and using an API to interact with Minecraft.

Readers will learn how to setup a Raspberry Pi, install and use various emulators and games, a bit about the Minecraft API, and common troubleshooting tips.


The Pitroller is a joystick and buttons hooked up to the GPIO pins of a Raspberry Pi, which can act as a controller or keyboard for various emulators.

NAN: You are a member of FamiLAB, an Orlando, FL-based community lab/hackerspace. What types of projects have you worked on at the lab?


Disney director Rich Moore poses with Shea’s miniature arcade machine. The machine was based on Fix It Felix Jr. from Disney’s Wreck It Ralph.

SHEA: I spend a lot of time at the lab using the laser cutter. Creating a 2-D vector in Inkscape, and then watching it be cut out on a piece of wood or acrylic is really inspiring. My favorite project was making a little arcade machine featuring Fix It Felix Jr. from Wreck It Ralph. A marketing person from Disney was able to get it into the hands of the director Rich Moore. He sent me a bunch of pictures of himself holding my little arcade machine next to the full size version.

NAN: Give us a little background information. How did you become interested in technology?

SHEA: My mom always likes to remind me that I’ve been using computers since I was 2. My parents were very interested in technology and encouraged my curiosity when it came to computers. I always liked to take something apart and see how it worked, and then try to put it back together. As the years went on, I’ve devoted more and more time to making technology a major part of my life.

NAN: Tell us about the first embedded system you designed.

SHEA: I have a lot of designs, but I don’t think I’ve ever finished one. I’ll be halfway into a project, learn about something new, then cannibalize what I was working on and repurpose it for my new idea. One of the first embedded projects I worked on was a paintball board made out of a PICAXE microcontroller. I never got it small enough to fit inside the paintball marker, but it was really cool to see everything in action. The best part was when I finally had that “ah-ha!” moment, and everything I was learning finally clicked.

NAN: What was the last electronics-design related product you purchased and what type of project did you use it with?

SHEA: At UCF, one of our teams utilizes a ticket system for dealing with requests. Our department does a hack day each semester, so my coworker and I decided to rig up a system that changes the color of the lights in the office depending on the urgency of requests in the box. We coded up an API and had a Raspberry Pi ping the API every few minutes for updates. We then hooked up two Arduinos to the Raspberry Pi and color-changing LED strips to the Arduinos. We set it up and it’s been working for the past year and a half, alerting the team with different colors when there is work to do.

NAN: Are you currently working on or planning any projects?

SHEA: My Kickstarter for PiPlay just finished at 400% funding. So right now I’m busy working on fulfilling the rewards, and writing the latest version of PiPlay.

NAN: What do you consider to be the “next big thing” in the industry?

SHEA: Wearable computing. Google Glass, the Pebble smart watch, Galaxy Gear—I think these are all great indicators of where our technology is heading. We currently have very powerful computers in our pockets with all kinds of sensors and gadgets built in, but very limited ways to physically interact with them (via the screen, or a keypad). If we can make the input devices modular, be it your watch, a heads-up display, or something else, I think that is going to spark a new revolution in user experiences.