A Quiet Place for Soldering and Software Design

Senior software engineer Carlo Tauraso, of Trieste, Italy, has designed his home workspace to be “a distraction-free area where tools, manuals, and computer are at your fingertips.”

Tauraso, who wrote his first Assembler code in the 1980s for the Sinclair Research ZX Spectrum PC, now works on developing firmware for network devices and microinterfaces for a variety of European companies. Several of his articles and programming courses have been published in Italy, France, Spain, and the US. Three of his articles have appeared in Circuit Cellar since 2008.

Photo 1: This workstation is neatly divided into a soldering/assembling area on the left and developing/programming area on the right.

Photo 1: This workstation is neatly divided into a soldering/assembling area on the left and a developing/programming area on the right.

Tauraso keeps an orderly and, most importantly, quiet work area that helps him stay focused on his designs.

This is my “magic” designer workspace. It’s not simple to make an environment that’s perfectly suited to you. When I work and study I need silence.

I am a software engineer, so during designing I always divide the work into two main parts: the analysis and the implementation. I decided, therefore, to separate my workspace into two areas: the developing/programming area on the right and the soldering/assembling area on the left (see Photo 1). When I do one or the other activity, I move physically in one of the two areas of the table. Assembling and soldering are manual activities that relax me. On the other hand, programming often is a rather complex activity that requires a lot more concentration.

Photo 2: The marble slab at the right of Tauraso’s assembling/soldering area protects the table surface and the optical inspection camera nearby helps him work with tiny ICs.

Photo 2: The marble slab at the right of Tauraso’s assembling/soldering area protects the table surface. The optical inspection camera nearby helps him work with tiny ICs.

The assembling/soldering area is carefully set up to keep all of Tauraso’s tools within easy reach.

I fixed a marble slab square on the table to solder without fear of ruining the wood surface (see Photo 2). As you can see, I use a hot-air solder station and the usual iron welder. Today’s ICs are very small, so I also installed a camera for optical inspection (the black cylinder with the blue stripe). On the right, there are 12 outlets, each with its own switch. Everything is ready and at your fingertips!

Photo 3: This developing and programming space, with its three small computers, is called “the little Hydra.”

Photo 3: This developing and programming space, with its three small computers, is called “the little Hydra.”

The workspace’s developing and programming area makes it easy to multitask (see Photo 3).

In the foreground you can see a network of three small computers that I call “the little Hydra” in honor of the object-based OS developed at Carnegie Mellon University in Pittsburgh, PA, during the ’70s. The HYDRA project sought to demonstrate the cost-performance advantages of multiprocessors based on an inexpensive minicomputer. I used the same philosophy, so I have connected three Mini-ITX motherboards. Here I can test network programming with real hardware—one as a server, one as a client, one as a network sniffer or an attacker—while, on the other hand, I can front-end develop Windows and the [Microchip Technology] PIC firmware while chatting with my girlfriend.

This senior software designer has created a quiet work area with all his tools close at hand.

Senior software engineer Tauraso has created a quiet work area with all his tools close at hand.

Circuit Cellar will be publishing Tauraso’s article about a wireless thermal monitoring system based on the ANT+ protocol in an upcoming issue. In the meantime, you can follow Tauraso on Twitter @CarloTauraso.

Embedded Programming: Rummage Around In This Toolbox

Circuit Cellar’s April issue is nothing less than an embedded programming toolbox. Inside you’ll find tips, tools, and online resources to help you do everything from building a simple tracing system that can debug a small embedded system to designing with a complex system-on-a-chip (SoC) that combines programmable logic and high-speed processors.

Article contributor Thiadmer Riemersma describes the three parts of his tracing system: a set of macros to include in the source files of a device under test (DUT), a PC workstation viewer that displays retrieved trace data, and a USB dongle that interfaces the DUT with the workstation (p. 26).

Thaidmer Riemersma's trace dongle is connected to a laptop and device. The dongle decodes the signal and forwards it as serial data from a virtual RS-232 port to the workstation.

Thaidmer Riemersma’s trace dongle is connected to a laptop and DUT. The dongle decodes the signal and forwards it as serial data from a virtual RS-232 port to the workstation.

Riemersma’s special serial protocol overcomes common challenges of tracing small embedded devices, which typically have limited-performance microcontrollers and scarce interfaces. His system uses a single I/O and keeps it from bottlenecking by sending DUT-to-workstation trace transmissions as compact binary messages. “The trace viewer (or trace “listener”) can translate these message IDs back to the human-readable strings,” he says.

But let’s move on from discussing a single I/0 to a tool that offers hundreds of I/0s. They’re part of the all-programmable Xilinx Zynq SoC, an example of a device that blends a large FPGA fabric with a powerful processing core. Columnist Colin O’Flynn explores using the Zynq SoC as part of the Avnet ZedBoard development board (p. 46). “Xilinx’s Zynq device has many interesting applications,” O’Flynn concludes. “This is made highly accessible by the ZedBoard and MicroZed boards.”

An Avnet ZedBoard is connected to the OpenADC. The OpenADC provides a moderate-speed ADC (105 msps), which interfaces to the programmable logic (PL) fabric in Xilinx’s Zynq device via a parallel data bus. The PL fabric then maps itself as a peripheral on the hard-core processing system (PS) in the Zynq device to stream this data into the system DDR memory.

An Avnet ZedBoard is connected to the OpenADC. (Source: C. O’Flynn, Circuit Cellar 285)

Our embedded programming issue also includes George Novacek’s article on design-level software safety analysis, which helps avert hazards that can damage an embedded controller (p. 39). Bob Japenga discusses specialized file systems essential to Linux and a helpful networking protocol (p. 52).

One of the final steps is mounting the servomotor for rudder control. Thin cords connect the servomotor horn and the rudder. Two metal springs balance mechanical tolerances.

Jens Altenburg’s project

Other issue highlights include projects that are fun as well as instructive. For example, Jens Altenburg added an MCU, GPS, flight simulation, sensors, and more to a compass-controlled glider design he found in a 1930s paperback (p. 32). Columnist Jeff Bachiochi introduces the possibilities of programmable RGB LED strips (p. 66).

An Organized Space for Programming, Writing, and Soldering

AndersonPhoto1

Photo 1—This is Anderson’s desk when he is not working on any project. “I store all my ‘gear’ in a big plastic bin with several smaller bins inside, which keeps the mess down. I have a few other smaller storage bins as well hidden here and there,” Anderson explained.

AndersonPhoto2

Photo 2—Here is Anderson’s area set up for soldering and running his oscilloscope. “I use a soldering mat to protect my desk surface,” he says. “The biggest issue I have is the power cords from different things getting in my way.”

Al Anderson’s den is the location for a variety of ongoing projects—from programming to writing to soldering. He uses several plastic bins to keep his equipment neatly organized.

Anderson is the IT Director for Salish Kootenai College, a small tribal college based in Pablo, MT. He described some of his workspace features via e-mail:

I work on many different projects. Lately I have been doing more programming. I am getting ready to write a book on the Xojo development system.

Another project I have in the works is using a Raspberry Pi to control my hot tub. The hot tub is about 20 years old, and I want to have better control over what it is doing. Plus I want it to have several features. One feature is a wireless interface that would be accessible from inside the house. The other is a web control of the hot tub so I can turn it on when we are still driving back from skiing to soak my tired old bones.

I am also working on a home yard sprinkler system. I laid some of the pipe last fall and have been working on and off with the controller. This spring I will put in the sprinkler heads and rest of the pipe. I tend to like working with small controllers (e.g., the Raspberry Pi, BeagleBoard’s BeagleBone, and Arduino) and I have a lot of those boards in various states.

Anderson’s article about a Raspberry Pi-based monitoring device will appear in Circuit Cellar’s April issue. You can follow him on Twitter at @skcalanderson.

Q&A: Scott Garman, Technical Evangelist

Scott Garman is more than just a Linux software engineer. He is also heavily involved with the Yocto Project, an open-source collaboration that provides tools for the embedded Linux industry. In 2013, Scott helped Intel launch the MinnowBoard, the company’s first open-hardware SBC. —Nan Price, Associate Editor

Scott Garman

Scott Garman

NAN: Describe your current position at Intel. What types of projects have you developed?

SCOTT: I’ve worked at Intel’s Open Source Technology Center for just about four years. I began as an embedded Linux software engineer working on the Yocto Project and within the last year, I moved into a technical evangelism role representing Intel’s involvement with the MinnowBoard.

Before working at Intel, my background was in developing audio products based on embedded Linux for both consumer and industrial markets. I also started my career as a Linux system administrator in academic computing for a particle physics group.

Scott was involved with an Intel MinnowBoard robotics and computer vision demo, which took place at LinuxCon Japan in May 2013.

Scott was involved with an Intel MinnowBoard robotics and computer vision demo, which took place at LinuxCon Japan in May 2013.

I’m definitely a generalist when it comes to working with Linux. I tend to bounce around between things that don’t always get the attention they need, whether it is security, developer training, or community outreach.

More specifically, I’ve developed and maintained parallel computing clusters, created sound-level management systems used at concert stadiums, worked on multi-room home audio media servers and touchscreen control systems, dug into the dark areas of the Autotools and embedded Linux build systems, and developed fun conference demos involving robotics and computer vision. I feel very fortunate to be involved with embedded Linux at this point in history—these are very exciting times!

Scott is shown working on an Intel MinnowBoard demo, which was built around an OWI Robotic Arm.

Scott is shown working on an Intel MinnowBoard demo, which was built around an OWI Robotic Arm.

NAN: Can you tell us a little more about your involvement with the Yocto Project (www.yoctoproject.org)?

SCOTT: The Yocto Project is an effort to reduce the amount of fragmentation in the embedded Linux industry. It is centered on the OpenEmbedded build system, which offers a tremendous amount of flexibility in how you can create embedded Linux distros. It gives you the ability to customize nearly every policy of your embedded Linux system, such as which compiler optimizations you want or which binary package format you need to use. Its killer feature is a layer-based architecture that makes it easy to reuse your code to develop embedded applications that can run on multiple hardware platforms by just swapping out the board support package (BSP) layer and issuing a rebuild command.

New releases of the build system come out twice a year, in April and October.

Here, the OWI Robotic Arm is being assembled.

Here, the OWI Robotic Arm is being assembled.

I’ve maintained various user space recipes (i.e., software components) within OpenEmbedded (e.g., sudo, openssh, etc.). I’ve also made various improvements to our emulation environment, which enables you to run QEMU and test your Linux images without having to install it on hardware.

I created the first version of a security tracking system to monitor Common Vulnerabilities and Exposures (CVE) reports that are relevant to recipes we maintain. I also developed training materials for new developers getting started with the Yocto Project, including a very popular introductory screencast “Getting Started with the Yocto Project—New Developer Screencast Tutorial

NAN: Intel recently introduced the MinnowBoard SBC. Describe the board’s components and uses.

SCOTT: The MinnowBoard is based on Intel’s Queens Bay platform, which pairs a Tunnel Creek Atom CPU (the E640 running at 1 GHz) with the Topcliff Platform controller hub. The board has 1 GB of RAM and includes PCI Express, which powers our SATA disk support and gigabit Ethernet. It’s an SBC that’s well suited for embedded applications that can use that extra CPU and especially I/O performance.

Scott doesn’t have a dedicated workbench or garage. He says he tends to just clear off his desk, lay down some cardboard, and work on things such as the Trippy RGB Waves Kit, which is shown.

Scott doesn’t have a dedicated workbench or garage. He says he tends to just clear off his desk, lay down some cardboard, and work on things such as the Trippy RGB Waves Kit, which is shown.

The MinnowBoard also has the embedded bus standards you’d expect, including GPIO, I2C, SPI, and even CAN (used in automotive applications) support. We have an expansion connector on the board where we route these buses, as well as two lanes of PCI Express for custom high-speed I/O expansion.

There are countless things you can do with MinnowBoard, but I’ve found it is especially well suited for projects where you want to combine embedded hardware with computing applications that benefit from higher performance (e.g., robots that use computer vision, as a central hub for home automation projects, networked video streaming appliances, etc.).

And of course it’s open hardware, which means the schematics, Gerber files, and other design files are available under a Creative Commons license. This makes it attractive for companies that want to customize the board for a commercial product; educational environments, where students can learn how boards like this are designed; or for those who want an open environment to interface their hardware projects.

I created a MinnowBoard embedded Linux board demo involving an OWI Robotic Arm. You can watch a YouTube video to see how it works.

NAN: What compelled Intel to make the MinnowBoard open hardware?

SCOTT: The main motivation for the MinnowBoard was to create an affordable Atom-based development platform for the Yocto Project. We also felt it was a great opportunity to try to release the board’s design as open hardware. It was exciting to be part of this, because the MinnowBoard is the first Atom-based embedded board to be released as open hardware and reach the market in volume.

Open hardware enables our customers to take the design and build on it in ways we couldn’t anticipate. It’s a concept that is gaining traction within Intel, as can be seen with the announcement of Intel’s open-hardware Galileo project.

NAN: What types of personal projects are you working on?

SCOTT: I’ve recently gone on an electronics kit-building binge. Just getting some practice again with my soldering iron with a well-paced project is a meditative and restorative activity for me.

Scott’s Blinky POV Kit is shown. “I don’t know what I’d do without my PanaVise Jr. [vise] and some alligator clips,” he said.

Scott’s Blinky POV Kit is shown. “I don’t know what I’d do without my PanaVise Jr. [vise] and some alligator clips,” he said.

I worked on one project, the Trippy RGB Waves Kit, which includes an RGB LED and is controlled by a microcontroller. It also has an IR sensor that is intended to detect when you wave your hand over it. This can be used to trigger some behavior of the RGB LED (e.g., cycling the colors). Another project, the Blinky POV Kit, is a row of LEDs that can be programmed to create simple text or logos when you wave the device around, using image persistence.

Below is a completed JeeNode v6 Kit Scott built one weekend.

Below is a completed JeeNode v6 Kit Scott built one weekend.

My current project is to add some wireless sensors around my home, including temperature sensors and a homebrew security system to monitor when doors get opened using 915-MHz JeeNodes. The JeeNode is a microcontroller paired with a low-power RF transceiver, which is useful for home-automation projects and sensor networks. Of course the central server for collating and reporting sensor data will be a MinnowBoard.

NAN: Tell us about your involvement in the Portland, OR, open-source developer community.

SCOTT: Portland has an amazing community of open-source developers. There is an especially strong community of web application developers, but more people are hacking on hardware nowadays, too. It’s a very social community and we have multiple nights per week where you can show up at a bar and hack on things with people.

This photo was taken in the Open Source Bridge hacker lounge, where people socialize and collaborate on projects. Here someone brought a brainwave-control game. The players are wearing electroencephalography (EEG) readers, which are strapped to their heads. The goal of the game is to use biofeedback to move the floating ball to your opponent’s side of the board.

This photo was taken in the Open Source Bridge hacker lounge, where people socialize and collaborate on projects. Here someone brought a brainwave-control game. The players are wearing electroencephalography (EEG) readers, which are strapped to their heads. The goal of the game is to use biofeedback to move the floating ball to your opponent’s side of the board.

I’d say it’s a novelty if I wasn’t so used to it already—walking into a bar or coffee shop and joining a cluster of friendly people, all with their laptops open. We have coworking spaces, such as Collective Agency, and hackerspaces, such as BrainSilo and Flux (a hackerspace focused on creating a welcoming space for women).

Take a look at Calagator to catch a glimpse of all the open-source and entrepreneurial activity going on in Portland. There are often multiple events going on every night of the week. Calagator itself is a Ruby on Rails application that was frequently developed at the bar gatherings I referred to earlier. We also have technical conferences ranging from the professional OSCON to the more grassroots and intimate Open Source Bridge.

I would unequivocally state that moving to Portland was one of the best things I did for developing a career working with open-source technologies, and in my case, on open-source projects.

Peter Baston Wins the CC Code Challenge (Week 31)

We have a winner of last week’s CC Weekly Code Challenge, sponsored by IAR Systems! We posted a code snippet with an error and challenged the engineering community to find the mistake!

Congratulations to Peter Baston of Flintshire, United Kingdom for winning the CC Weekly Code Challenge for Week 31! Peter will receive a Circuit Cellar 2012 & 2011 Archive CD.

Peter’s correct answer was randomly selected from the pool of responses that correctly identified an error in the code. Peter answered:

Line 35: Should not end with semi-colon

2013_code_challenge_31_answer

You can see the complete list of weekly winners and code challenges here.

What is the CC Weekly Code Challenge?
Each week, Circuit Cellar’s technical editors purposely insert an error in a snippet of code. It could be a semantic error, a syntax error, a design error, a spelling error, or another bug the editors slip in. You are challenged to find the error. Once the submission deadline passes, Circuit Cellar will randomly select one winner from the group of respondents who submit the correct answer.

The CC Weekly Code Challenge ran from June 3rd through December 30th, 2013. Subscribe to our CC.Post newsletter to stay informed of other contests and challenges, as well as recent news, new issue availability, and more!