Autonomous Mobile Robot (Part 1): Overview & Hardware

Welcome to “Robot Boot Camp.” In this two-part article series, I’ll explain what you can do with a basic mobile machine, a few sensors, and behavioral programming techniques. Behavioral programming provides distinct advantages over other programming techniques. It is independent of any environmental model, and it is more robust in the face of sensor error, and the behaviors can be stacked and run concurrently.

My objectives for my recent robot design were fairly modest. I wanted to build a robot that could cruise on its own, avoid obstacles, escape from inadvertent collisions, and track a light source. I knew that if I could meet such objective other more complex behaviors would be possible (e.g., self-docking on low power). There certainly many commercial robots on the market that could have met my requirements. But I decided that my best bet would be to roll my own. I wanted to keep things simple, and I wanted to fully understand the sensors and controls for behavioral autonomous operation. The TOMBOT is the fruit of that labor (see Photo 1a). A colleague came up with the name TOMBOT in honor of its inventor, and the name kind of stuck.

Photo 1a—The complete TOMBOT design. b—The graphics display is nice feature.

In this series of articles, I’ll present lessons learned and describe the hardware/software design process. The series will detail TOMBOT-style robot hardware and assembly, as well as behavior programming techniques using C code. By the end of the series, I’ll have covered a complete behavior programming library and API, which will be available for experimentation.

DESIGN BASICS

The TOMBOT robot is certainly minimal, no frills: two continuous-rotation, variable-speed control servos; two IR (850 nm) analog distance measurement sensors (4- to 30-cm range); two CdS photoconductive cells with good lux response in visible spectrum; and, finally, a front bumper (switch-activated) for collision detection. The platform is simple: servos and sensors on the left and right side of two level platforms. The bottom platform houses bumper, batteries, and servos. The top platform houses sensors and microcontroller electronics. The back part of the bottom platform uses a central skid for balance between the two servos (see Photo 1).

Given my background as a Microchip Developer and Academic Partner, I used a Microchip Technology PIC32 microcontroller, a PICkit 3 programmer/debugger, and a free Microchip IDE and 32-bit complier for TOMBOT. (Refer to the TOMBOT components list at the end of this article.)

It was a real thrill to design and build a minimal capability robot that can—with stacking programming behaviors—emulate some “intelligence.” TOMBOT is still a work in progress, but I recently had the privilege of demoing it to a first grade class in El Segundo, CA, as part of a Science Technology Engineering and Mathematics (STEM) initiative. The results were very rewarding, but more on that later.

BEHAVIORAL PROGRAMMING

A control system for a completely autonomous mobile robot must perform many complex information-processing tasks in real time, even for simple applications. The traditional method to building control systems for such robots is to separate the problem into a series of sequential functional components. An alternative approach is to use behavioral programming. The technique was introduced by Rodney Brooks out of the MIT Robotics Lab, and it has been very successful in the implementation of a lot of commercial robots, such as the popular Roomba vacuuming. It was even adopted for space applications like NASA’s Mars Rover and military seekers.

Programming a robot according to behavior-based principles makes the program inherently parallel, enabling the robot to attend simultaneously to all hazards it may encounter as well as any serendipitous opportunities that may arise. Each behavior functions independently through sensor registration, perception, and action. In the end, all behavior requests are prioritized and arbitrated before action is taken. By stacking the appropriate behaviors, using arbitrated software techniques, the robot appears to show (broadly speaking) “increasing intelligence.” The TOMBOT modestly achieves this objective using selective compile configurations to emulate a series of robot behaviors (i.e., Cruise, Home, Escape, Avoid, and Low Power). Figure 1 is a simple model illustration of a behavior program.

Figure 1: Behavior program

Joseph Jones’s Robot Programming: A Practical Guide to Behavior-Based Robotics (TAB Electronics, 2003) is a great reference book that helped guide me in this effort. It turns out that Jones was part of the design team for the Roomba product.

Debugging a mobile platform that is executing a series of concurrent behaviors can be daunting task. So, to make things easier, I implemented a complete remote control using a wireless link between the robot and a PC. With this link, I can enable or disable autonomous behavior, retrieve the robot sensor status and mode of operations, and curtail and avoid potential robot hazard. In addition to this, I implemented some additional operator feedback using a small graphics display, LEDs, and a simple sound buzzer. Note the TOMBOT’s power-up display in Photo 1b. We take Robot Boot Camp very seriously.

Minimalist System

As you can see in the robot’s block diagram (see Figure 2), the TOMBOT is very much a minimalist system with just enough components to demonstrate autonomous behaviors: Cruise, Escape, Avoid, and Home. All these behaviors require the use of left and right servos for autonomous maneuverability.

Figure 2: The TOMBOT system

The Cruise behavior just keeps the robot in motion in lieu of any stimulus. The Escape behavior uses the bumper to sense a collision and then 180° spin with reverse. The Avoid behavior makes use of continuous forward-looking IR sensors to veer left or right upon approaching a close obstacle. The Home behavior utilizes the front optical photocells to provide robot self-guidance to a strong light highly directional source. It all should add up to some very distinct “intelligent” operation. Figure 3 depicts the basic sensor and electronic layout.

Figure 3: Basic sensor and electronic layout

TOMBOT Assembly

The TOMBOT uses the low-cost robot platform (ArBot Chassis) and wheel set (X-Wheel assembly) from Budget Robotics (see Figure 4).

Figure 4: The platform and wheel set

A picture is worth a thousand words. Photo 2 shows two views of the TOMBOT prototype.

Photo 2a: The TOMBOT’s Sharp IR sensors, photo assembly, and more. b: The battery pack, right servo, and more.

Photo 2a shows dual Sharp IR sensors. Just below them is the photocell assembly. It is a custom board with dual CdS GL5528 photoconductive cells and 2.2-kΩ current-limiting resistors. Below this is a bumper assembly consisting of two SPDT Snap-action switches with lever (All Electronics Corp. CAT# SMS-196, left and right) fixed to a custom pre-fab plastic front bumper. Also shown is the solderless breakout board and left servo. Photo 2b shows the rechargeable battery pack that resides on the lower base platform and associated power switch. The electronics stack is visible. Here the XBee/Buzzer and graphics card modules residing on the 32-bit Experimenter. The Experimenter is plugged into a custom carrier board that allows for an interconnection to the solderless breakout to the rest of the system. Finally, note that the right servo is highlighted. The total TOMBOT package is not ideal; but remember, I’m talking about a prototype, and this particular configuration has held up nicely in several field demos.

I used Parallax (Futaba) continuous-rotation servos. They use a three-wire connector (+5 V, GND, and Control).

Figure 5 depicts a second-generation bumper assembly.  The same snap-action switches with extended levers are bent and fashioned to interconnect a bumper assembly as shown.

Figure 5: Second-generation bumper assembly

TOMBOT Electronics

A 32-bit Micro Experimenter is used as the CPU. This board is based the high-end Microchip Technology PIC32MX695F512H 64-pin TQFP with 128-KB RAM, 512-KB flash memory, and an 80-MHz clock. I did not want to skimp on this component during the prototype phase. In addition the 32-bit Experimenter supports a 102 × 64 monographic card with green/red backlight controls and LEDs. Since a full graphics library was already bundled with this Experimenter graphics card, it also represented good risk reduction during prototyping phase. Details for both cards are available on the Kiba website.

The Experimenter supports six basic board-level connections to outside world using JP1, JP2, JP3, JP4, BOT, and TOP headers.  A custom carrier board interfaces to the Experimenter via these connections and provides power and signal connection to the sensors and servos. The custom carrier accepts battery voltage and regulates it to +5 VDC. This +5 V is then further regulated by the Experimenter to its native +3.3-VDC operation. The solderless breadboard supports a resistor network to sense a +9-V battery voltage for a +3.3-V PIC processor. The breadboard also contains an LM324 quad op-amp to provide a buffer between +3.3-V logic of the processor and the required +5-V operation of the servo. Figure 6 is a detailed schematic diagram of the electronics.

Figure 6: The design’s circuitry

A custom card for the XBee radio carrier and buzzer was built that plugs into the Experimenter’s TOP and BOT connections. Photo 3 shows the modules and the carrier board. The robot uses a rechargeable 1,600-mAH battery system (typical of mid-range wireless toys) that provides hours of uninterrupted operation.

Photo 3: The modules and the carrier board

PIC32 On-Chip Peripherals

The major PIC32 peripheral connection for the Experimenter to rest of the system is shown. The TOMBOT uses PWM for servo, UART for XBee, SPI and digital for LCD, analog input channels for all the sensors, and digital for the buzzer and bumper detect. The key peripheral connection for the Experimenter to rest of the system is shown in Figure 7.

Figure 7: Peripheral usage

The PIC32 pinouts and their associated Experimenter connections are detailed in Figure 8.

Figure 8: PIC32 peripheral pinouts and EXP32 connectors

The TOMBOT Motion Basics and the PIC32 Output Compare Peripheral

Let’s review the basics for TOMBOT motor control. The servos use the Parallax (Futaba) Continuous Rotation Servos. With two-wheel control, the robot motion is controlled as per Table 1.

Table 1: Robot motion

The servos are controlled by using a 20-ms (500-Hz) pulse PWM pattern where the PWM pulse can from 1.0 ms to 2.0 ms. The effects on the servos for the different PWM are shown in Figure 9.

Figure 9: Servo PWM control

The PIC32 microcontroller (used in the Experimenter) has five Output Compare modules (OCX, where X =1 , 2, 3, 4, 5). We use two of these peripherals, specifically OC3, OC4 to generate the PWM to control the servo speed and direction. The OCX module can use either 16 Timer2 (TMR2) or 16 Timer3 (TMR3) or combined as 32-bit Timer23 as a time base and for period (PR) setting for the output pulse waveform. In our case, we are using Timer23 as a PR set to 20 ms (500 Hz). The OCXRS and OCXR registers are loaded with a 16-bit value to control width of the pulse generated during the output period. This value is compared against the Timer during each period cycle. The OCX output starts high and then when a match occurs OCX logic will generate a low on output. This will be repeated on a cycle-by-cycle basis (see Figure 10).

Figure 10: PWM generation

Next Comes Software

We set the research goals and objectives for our autonomous robot. We covered the hardware associated with this robot and in the next installment we will describe the software and operation.

Tom Kibalo holds a BSEE from City College of New York and an MSEE from the University of Maryland. He as 39 years of engineering experience with a number of companies in the Washington, DC area. Tom is an adjunct EE facility member for local community college, and he is president of Kibacorp, a Microchip Design Partner.

MCU-Based Prosthetic Arm with Kinect

James Kim—a biomedical student at Ryerson University in Toronto, Canada—recently submitted an update on the status of an interesting prosthetic arm design project. The design features a Freescale 9S12 microcontroller and a Microsoft Kinect, which tracks arm movements that are then reproduced on the prosthetic arm.

He also submitted a block diagram.

Overview of the prosthetic arm system (Source: J. Kim)

Kim explains:

The 9S12 microcontroller board we use is Arduino form-factor compatible and was coded in C using Codewarrior.  The Kinect was coded in C# using Visual Studio using the latest version of Microsoft Kinect SDK 1.5.  In the article, I plan to discuss how the microcontroller was set up to do deterministic control of the motors (including the timer setup and the PID code used), how the control was implemented to compensate for gravitational effects on the arm, and how we interfaced the microcontroller to the PC.  This last part will involve a discussion of data logging as well as interfacing with the Kinect.

The Kinect tracks a user’s movement and the prosthetic arm replicates it. (Source: J. Kim, YouTube)

The system includes:

Circuit Cellar intends to publish an article about the project in an upcoming issue.

Q&A: Miguel Sanchez (Professor, Designer)

Miguel Sánchez (PhD, Computer Science) is Valencia, Spain-based computer scientist, embedded tech enthusiast, and professor who regularly challenges himself to design innovative microcontroller-based systems. Since 2005, Circuit Cellar has published six of his articles about projects such as a digital video recorder (Circuit Cellar 174) and a creative DIY image-processing system (Circuit Cellar 263).

This is a sample depth image projected in a 3-D space. It appeared in Sanchez’s article, “Image Processing System Development.” (Source: M. Sanchez, Circuit Cellar 263)

In the September issue of Circuit Cellar, Sánchez tells us about his background, his work at the Universitat Politècnica de València, his current interests, and his innovative designs. An abridged version of the interview follows.

NAN PRICE: How long have you been designing microcontroller-based systems?

MIGUEL SANCHEZ: I started using computers in 1978. I built my first microcontroller project in 1984 during my first year at Universitat Politècnica de València. I haven’t stopped designing embedded systems since then.

NAN: Tell us about the first microcontroller you worked with. Where were you at the time?

MIGUEL: Our university’s lab had Intel SDK-85 boards you could program in Hex using the built-in keyboard. I guess it wasn’t built well. You sometimes lost all your work while typing your code. I learned that schematics were available and a terminal monitor was built in too. So, I built my first microcontroller-based board around an Intel 8085 using the same software that was on the original ROM. But, I changed the serial port delay value so I could use 9,600 bps instead of the original 110 bps on the terminal port. This way, I could do the same labs as my mates, but I could do my work in 8080 Assembler, which was available in Control Program/Monitor (CP/M) computers. At the time, I had an Atari 1040 ST that could run CP/M on top of a Z-80 emulator. Assembly code could be uploaded to my board’s RAM memory and later executed using SDK-85 serial monitor code.

I used the 8085’s Wait signal to build an additional EEPROM socket in this same board that, with the aid of a 555 timer, was my first EEPROM programmer. I used the Wait signal to delay write operations. In fact, I used this programmer to change the original baud rate to the new one, as I originally did not know that was something I’d want to change later.

My teacher, who is now one of my colleagues, was quite amused with my development and he gave me an A+. I learned a lot about microcontrollers, serial communications, Assembly language, monitor programs, and EEPROM programming algorithms. And, I learned it was not fun to design PCBs with system buses on only one copper layer. …

NAN: You designed a system to simulate strokes on a keypad to trigger modes on an alarm system (“Reverse-Engineered ECP Bus,” Circuit Cellar 201, 2007). Why did you design it and how have you used it?

MIGUEL: A local company wanted to give new life to old Ademco alarm units. These boards could only be programmed by a serial port socket once a certain service code was typed at the keyboard. I was asked whether an add-on board could be created to make these old boards Internet-enabled so they could be remotely managed and reconfigured over the ’Net.

The first thing I needed to do was to figure out how to simulate the required keystrokes. But I couldn’t find any information about the way that bus worked, so I figured that out myself. Later, I thought both the information itself and the way I figured it out might be useful to others, so I approached Circuit Cellar editors with a proposal to write an article.

That project ended up as a Rabbit-core powered board that connected the alarm board and the remote access to its serial port. Combined with a virtual serial port on the PC, it fooled the original management software into thinking the PC was directly connected to the alarm board, although it was all happening over the Internet. But the project never made it to the market for reasons unknown.

NAN: In “Three-Axis Stepper Controller” (Circuit Cellar 234, 2010), you describe how you built an Arduino-based, platform-independent driver board. Tell us about the design.

MIGUEL: When I discovered the Arduino platform, I was surprised by a few things. First, this development system was not designed by a chip vendor. Second, it was not intended for engineers but for artists! Third, I was shocked because it was multiplatform (which was possible because it was based on Java and GCC) and because none of the other development systems I was aware of were so easy to use. The price was low too, which was a plus for hobbyists and students.

The aim of that project was to show all that to the readers. The idea was also not only to show how to build a stepper controller and to explain the difference between the drive modes and the bipolar and unipolar designs, but to demonstrate how easy it was to work with Arduino.

In his 2010 article, “Three-Axis Stepper Controller,” Sanchez provided this controller circuit schematic to interface Arduino I/O headers with stepper motors. (Source: M. Sanchez, Circuit Cellar 234)

NAN: Your most recent Circuit Cellar article, “Image Processing System Development: Use an MCU to Unleash the Power of Depth Cameras” (263, 2012), describes how you used Microsoft’s Kinect motion-sensing device for an interactive art project. Tell us about the project and how you came to be involved.

MIGUEL: My university offers a master’s degree in fine arts. I met a professor from the drawing department who had seen a video of my vertical plotter on YouTube and was interested in contacting me, as we worked on the same campus. We became friends and he asked me to help him out with an idea for an installation.

The first approach used an RGB camera, but then Kinect was launched. From what I read on the ’Net, I was convinced it would be a better mousetrap. So, I bought one unit and started learning how to use it, thanks to the hack that had been made available.

The project required gathering visitors’ silhouettes and later drawing them on a big wall. The drawing was performed with a properly scaled-up version of my vertical plotter, which, by the way, was controlled by an Arduino board.

I have found working with artists is a lot of fun too, as they usually have a totally different vision than engineers.

The full article appears in the September issue.

CC266: Microcontroller-Based Data Management

Regardless of your area of embedded design or programming expertise, you have one thing in common with every electronics designer, programmer, and engineering student across the globe: almost everything you do relates to data. Each workday, you busy yourself with acquiring data, transmitting it, repackaging it, compressing it, securing it, sharing it, storing it, analyzing it, converting it, deleting it, decoding it, quantifying it, graphing it, and more. I could go on, but I won’t. The idea is clear: manipulating and controlling data in its many forms is essential to everything you do.

The ubiquitous importance of data is what makes Circuit Cellar’s Data Acquisition issue one of the most popular each year. And since you’re always seeking innovative ways to obtain, secure, and transmit data, we consider it our duty to deliver you a wide variety of content on these topics. The September 2012 issue (Circuit Cellar 266) features both data acquisition system designs and tips relating to control and data management.

On page 18, Brian Beard explains how he planned and built a microcontroller-based environmental data logger. The system can sense and record relative light intensity, barometric pressure, relative humidity, and more.

a: This is the environmental data logger’s (EDL) circuit board. b: This is the back of the EDL.

Data acquisition has been an important theme for engineering instructor Miguel Sánchez, who since 2005 has published six articles in Circuit Cellar about projects such as a digital video recorder (Circuit Cellar 174), “teleporting” serial communications via the ’Net (Circuit Cellar 193), and a creative DIY image-processing system (Circuit Cellar 263). An informative interview with Miguel begins on page 28.

Turn to page 38 for an informative article about how to build a compact acceleration data acquisition system. Mark Csele covers everything you need to know from basic physics to system design to acceleration testing.

This is the complete portable accelerometer design. with the serial download adapter. The adapter is installed only when downloading data to a PC and mates with an eight pin connector on the PCB. The rear of the unit features three powerful
rare-earth magnets that enable it to be attached to a vehicle.

In “Hardware-Accelerated Encryption,” Patrick Schaumont describes a hardware accelerator for data encryption (p. 48). He details the advanced encryption standard (AES) and encourages you to consider working with an FPGA.

This is the embedded processor design flow with FPGA. a: A C program is compiled for a softcore CPU, which is configured in an FPGA. b: To accelerate this C program, it is partitioned into a part for the software CPU, and a part that will be implemented as a hardware accelerator. The softcore CPU is configured together with the hardware accelerator in the FPGA.

Are you now ready to start a new data acquisition project? If so, read George Novacek’s article “Project Configuration Control” (p. 58), George Martin’s article “Software & Design File Organization” (p. 62), and Jeff Bachiochi’s article “Flowcharting Made Simple” (p. 66) before hitting your workbench. You’ll find their tips on project organization, planning, and implementation useful and immediately applicable.

Lastly, on behalf of the entire Circuit Cellar/Elektor team, I congratulate the winners of the DesignSpark chipKIT Challenge. Turn to page 32 to learn about Dean Boman’s First Prize-winning energy-monitoring system, as well as the other exceptional projects that placed at the top. The complete projects (abstracts, photos, schematic, and code) for all the winning entries are posted on the DesignSpark chipKIT Challenge website.

Infrared Communications for Atmel Microcontrollers

Are you planning an IR communications project? Do you need to choose a microcontroller? Check out the information Cornell University Senior Lecturer Bruce Land sent us about inexpensive IR communication with Atmel ATmega microcontrollers. It’s another example of the sort of indispensable information covered in Cornell’s excellent ECE4760 course.

Land informed us:

I designed a basic packet communication scheme using cheap remote control IR receivers and LED transmitters. The scheme supports 4800 baud transmission,
with transmitter ID and checksum. Throughput is about twenty 20-character packets/sec. The range is at least 3 meters with 99.9% packet receive and moderate (<30 mA) IR LED drive current.

On the ECE4760 project page, Land writes:

I improved Remin’s protocol by setting up the link software so that timing constraints on the IR receiver AGC were guaranteed to be met. It turns out that there are several types of IR reciever, some of which are better at short data bursts, while others are better for sustained data. I chose a Vishay TSOP34156 for its good sustained data characteristics, minimal burst timing requirements, and reasonable data rate. The system I build works solidly at 4800 baud over IR with 5 characters of overhead/packet (start token, transmitter number, 2 char checksum , end token). It works with increasing packet loss up to 9000 baud.

Here is the receiver circuit.

The receiver circuit (Source: B. Land, Cornell University ECE4760 Infrared Communications
for Atmel Mega644/1284 Microcontrollers)

Land explains:

The RC circuit acts a low-pass filter on the power to surpress spike noise and improve receiver performance. The RC circuit should be close to the receiver. The range with a 100 ohm resistor is at least 3 meters with the transmitter roughly pointing at the receiver, and a packet loss of less then 0.1 percent. To manage burst length limitations there is a short pause between characters, and only 7-bit characters are sent, with two stop bits. The 7-bit limit means that you can send all of the printing characters on the US keyboard, but no extended ASCII. All data is therefore sent as printable strings, NOT as raw hexidecimal.

Land’s writeup also includes a list of programs and packet format information.